Zoombinis Logical Journey The Learning Company
An Epic Adventure of Math and LogicTravel a remarkable new world and treat your brain to an outlandishly fun and challenging adventure. Diabolical Bloats have seized Zoombini Isle, and it will take a clever mind to help the Zoombinis navigate their way to safety. Standing beetweem you and your destination are 12 perilous puzzles, each with four levels of difficulty.
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But beware, this is no ordinary challenge. Zoombinis logical Journey's captivating gameplay features math without numbers. Solving Zoombinis puzzles uses the process of mathematical thinking.This process includes organiing information, reasoning with evidence, and testind systematically.
Dive into the wxciting and wacky world of the Zoombinis, and develop the logic skills used in writing computer programs, organizing spreadsheet data, and searching for information on computer networks.
The Zoombinis travel in groups of a maximum of 16 per group across a series of puzzles. There are 12 puzzles in total, split into four sections of 3 puzzles each, and the Zoombinis must complete a path of 9 puzzles to establish their new home at 'Zoombiniton' ('Zoombiniville' in US version).
The first and last 'legs' are compulsory and must be completed by all Zoombinis; for the second leg, the player is given a choice to take either the north or the south path. Between each 'leg' is a campsite where the Zoombinis can be stored for later retrieval.If the player successfully brings an entire party of 16 Zoombinis through a leg, the leg will increase in difficulty and a building will be constructed at Zoombiniton/Zoombiniville to celebrate this achievement. The four difficulty levels are 'Not So Easy', 'Oh So Hard', 'Very Hard', and 'Very Very Hard', and each difficulty level is color-coded. Once a leg has increased in difficulty, there is no way to reverse the change.
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If a group of 16 Zoombinis complete a leg while the difficulty is Very Very Hard, the difficulty does not increase; whereas completing a leg under the Very Very Hard difficulty level will only reward the player with a new building once, since there is only one building per leg at each difficulty level.PuzzlesLeg 1: The Big, The Bad and The HungryThis leg starts at Zoombini Isle and finishes at the first campsite, Shelter Rock.Allergic CliffsPuzzle type – Logic, Set theory.There are two bridges across a canyon, supported by six wooden pegs. Individual Zoombinis can only cross one of the bridges, and the bridge that any Zoombini is allowed to cross is determined by one or more of its characteristics. If the wrong bridge is selected, the face embedded in the cliff will sneeze and the Zoombini will be sent tumbling back to the initial side, whereupon a peg will fall into the canyon. If all six pegs come loose, the bridges collapse and the Zoombinis who did not yet cross are unable to do so. If the player moves the same Zoombini to each of the two bridges (where the first bridge was wrong and the second bridge correct), the player is guaranteed five Zoombinis on the other side.Stone Cold CavesPuzzle Type - Logic, Set TheoryThe Zoombinis arrive at a stone face divided into four caves, accessed by one path each. Each path is guarded by two stone guardians, who divide the Zoombinis according to features. If the wrong cave is selected, a guardian will release a rock slide, sending the Zoombini to the bottom.
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The player has many chances to find the right cave for each Zoombini before a rockfall seals the four paths, leaving behind those who have not entered a cave. The stone guards' names are Onyx, Ignorameous, Ferrous, and Crystal.Pizza PassPuzzle type - LogicThe Zoombinis arrive on a dirt road guarded by the trolls Arno, Willa, and Shyler, beside a pizza-making machine permitting different toppings for a pizza (cheese, pepperoni, bell peppers, mushrooms, and olives) and ice cream (whipped cream, chocolate syrup, and a cherry). Here the player must create a pizza with unique toppings for each troll. If none of the trolls accept the pizza, it is thrown into a pit; whereas if one of the trolls likes some of the toppings present on the pizza, it will be thrown onto the rock behind that troll.
If a troll receives a pizza with all desired toppings, the troll will stand on its rock and wait for the remaining trolls to be satisfied. If the player is unsuccessful in delivering the correct pizza after 6 tries, a troll has the right to strike the Zoombini delivering the pizza and that Zoombini returns to Zoombini Isle, leaving another to take its place.
When all trolls are satisfied, they consume their pizzas and the remaining Zoombinis continue their journey.There are significant changes to the puzzle as the level of difficulty increases:Not So Easy: Only Arno is present, and there are five pizza toppings.Oh, So Hard: Willa is added, and there are now four pizza toppings as well as ice cream with a total of 2 toppings.Very Hard: Shyler is added. Ice cream toppings remain the same as the preceding level, but all five pizza toppings can now be used.
No toppings are liked by more than one troll, but the three trolls will combine to like all the toppings.Very, Very Hard: Four pizzas are already in the pit, and there are now three ice cream toppings.Shelter RockOnce this leg is complete, the remaining Zoombinis will arrive at Shelter Rock, the first campsite. The player is then given the opportunity to take either the north or the south path to the next leg if they have 16 Zoombinis present. If the player does not have enough Zoombinis, or if they decide to return to a different campsite, the player can place any remaining Zoombinis into a storage compartment. Video Review and Screenshots.