Weapons There is a nice selection of weapons for all characters in Resident Evil 4. Some can be found, some can be bought, and some are unlocked after completing certain tasks in the game.

About a week or two ago there was a thread about gaming paranoia/OCD, and quite a few posters revealed that, in certain games, they often stocked up on more valuable/powerful items while using the weakest weapons available.I'm one of those people. Resident Evil is one of the series that caused that.I just started RE4 on the PS2, and I notice that it's a lot more action-oriented, and that ammo is rewarded a lot more liberally.Should I discard my paranoia and live it up a bit more with the shotgun and rifle?Also, I just got to the first vendor.what should I invest my money in? What are the early priorities? The best handgun to buy is the Red9. Make sure to also get the stock for it.When the semi-automatic rifle becomes available, buy it. It will be useful in sniping scenarios.Don't buy the TMP (yet).

It's weak, and it eats up ammnunition. I only ended up buying the TMP late in the game when ammunition becomes scarce.Under no circumstance should you buy a rocket launcher. You'll get one for FREE later on in the game. Just make sure you hang onto it for a part of the game that is close to impossible.

I won't spoil it for you, but you'll know what I'm talking about when you get there.If at all possible, keep using the pistol. Save the shotgun for the bosses and when you're getting mobbed. One of the best things about RE4 is the amazing feel of using the weapons, so don't be afraid to experiment with everything.At the first vendor you may want to pick up the bolt-action rifle with a scope if you can afford it, as it remains useful throughout the entire game. I wouldn't upgrade any of your other weapons (handgun and shotgun) too heavily yet, as there are better ones you can buy later. Attache case upgrades are always useful.

The TMP can be handy (especially for a sequence toward the end of Act 2), but is not essential. Have no fear, that game pretty much gives you what you need. If you're totally careless you might get in trouble, but by and large there's plenty of ammunition to go around.As for weapons, keep the shotgun you find in the house until you have access to the Striker (skip the riot gun). Upgrade it if you want, but otherwise leave it be, since there aren't enough pesetas to go around if you swap out and upgrade your weapons at every opportunity.For pistols, get the free Punisher (with damage upgrade if you shoot all 15 instead of just 10 medallions), then either go with the Red9 or the Blacktail. The Red9 is more powerful and has a more stable aim, while the Blacktail has a substantially bigger clip and takes up far less space.

Personally I went with the Blacktail because I used my pistol strictly for initiating suplexes and kicks, and because by the time I got access to the final upgrades that really make the Red9 stand apart pistol ammo was getting scarce but shotgun and rifle ammo flowed like water.Rifles are the other big question. The bolt-action is slower and takes you out of your zoom after each shot, but takes up half the space in your case and does substantially more damage. The semi-auto fires much more rapidly (especially with the final upgrade), but takes up a huge amount of space in the case. If you're a dead shot and don't need a lot of time to aim I'd go with the bolt-ation, otherwise the semi-auto works. Either way make sure you get one. You'll need it towards the end of the game. Go to town using the ammo.

I was 'saving' grenades for like the first third of the game, and never really NEEDED to use them, so I eventually just cut one loose whenever it looked like fun. It became like a mini-game seeing how many enemies I could light on fire with a single grenade.Buy whatever looks cool and see what you like to use. It's not like you won't be able to finish the game if you don't max out a particular weapon with all its upgrades. Just have fun blowing up evil punks with whatever fits your style.Tycho said it. Resident Evil taught us to cherish each special bullet because they are Super Rare, rare like gems.

So when playing the game initially, I was very circumspect with my action instincts because I knew Capcom was waiting for me to run out of ammo so they could screw me with some mutant dong. What you will find out right away is that Capcom, the same Capcom that made you run around a single house for hours and go back and forth between boxes, doesn't want you to be frustrated or bored or ineffectual. Not only are bullets all over the place anyway, the guys you shoot with the bullets often drop bullets themselves. You're supposed to get into big, setpiece style gunfights and emerge victorious. Originally posted by Nekko:Buy whatever looks cool and see what you like to use. It's not like you won't be able to finish the game if you don't max out a particular weapon with all its upgrades.

Just have fun blowing up evil punks with whatever fits your style.Weapon upgrading strategies for RE4 is for perfectionists. Just buy whatever the hell you want.The only place where the right mix of weapons makes things very hard (but not impossible) is in the 'arena' section where you are mobbed by zombie priests.

Having either a shotgun/scoped rifle or grenade launcher/scoped rifle combo is very helpful.Even if you don't have them and keep dying, I believe the game drops the difficulty level if you die enough.There is one more area where you must have a scoped rifle, but there is a salesman and a save typewriter right before that area so you can't get stuck and don't have to replay any previous areas. I haven't seen anyone mention it!

Well I will.I think they're right that the game will automatically adjust for what weapons you're using, but even when I used the magnums early on, I didn't seem to get much ammo back for it. I think by far the best weapon for bosses is the magnum class of weapons.I mostly saved the magnum ammo for tough points, but used it fairly often halfway through the game, then I had no ammo for it for the next 1/4 of the game, and when I came across more, I conserved it, and I was glad I did. If you upgrade the magnum (Is broken butterfly the last one, or was there one more?) it is devastating. I don't think anything in the game can withstand a full magnum upgraded to max power (6+ rounds, if you hit them with each one, I don't know if any boss can take more than 3 shots from it)My strategy was a nice handgun for zombies, I didn't bother upgrading the power on it, since a shot to the head and a kick would take care of them well. I think I used the blacktail more than the red9.Shotgun for anything bigger than a zombie, or multiple zombies (and of course, this was switched out with a striker later on)The semi-auto sniper rifle is a must, and of course, finally, the magnum.I'd try to hold on to a full clip of sniper ammo, because there were quite a few points where you had to snipe stuff in a time limit in the game. They usually give you ammo for the gun when you need it, but I found that it wasn't always enough.Pistol and shotgun could be used often though, I was rarely not maxed on shotgun ammo, and I believe I alternated between it and the TMP for tough opponents, and alternated shotgun and pistol for weaker opponents (zombies). I don't think anything in the game can withstand a full magnum upgraded to max power (6+ rounds, if you hit them with each one, I don't know if any boss can take more than 3 shots from it)Oh-hohohoho!You're wrong there, my friend.

Resident Evil 4 Weapons

VERY wrong.I had assumed this too, and posted a very long (tongue-partially-in-cheek) about it here on the GESC when I found out I was wrong. Krauser in Pro mode will eat your Broken Butterfly shots and power-shit them back at you during one of his many somersaults of DOOM.The Castalan (don't remember his name) might take more than 6 BB bullets too with the BB maxed out in normal mode. I'm almost certain that's true in Pro mode, because I had 2 BBs and used both.(He is a very easy boss once you know the trick to beating him though.). Minor spoiler I guess, but don't bother buying a magnum unless you are dying to have one right away. You will find one for free in the castle - somewhere after the hedge maze. I think it's inside the first door that can't be opened right away on the walkway heading to the maze.I usually stick with an unupgraded pistol/shotgun until the Red 9 and the Striker are for sale. They work just fine up to that point and the new weapons seem that much cooler coming off of stock weapons.Grimlog - I stumbled onto Krauser's weakness in a moment of pure desperation, snatching victory from the jaws of defeat.

View image here. Dungeon lords steam forum. Oh-hohohoho!You're wrong there, my friend. VERY wrong.I had assumed this too, and posted a very long (tongue-partially-in-cheek) rant about it here on the GESC when I found out I was wrong. Krauser in Pro mode will eat your Broken Butterfly shots and power-shit them back at you during one of his many somersaults of DOOM.Hehe yeah, in that case I bet you're right. I played it on Normal, I borrowed the game from a friend, I beat it once, but never got to play Assignment Ada or try it on a harder difficulty.