Flavor TextBy changing the direction in which it rotates, it communicates its feelings to others. When angry, it rotates faster.Spinning minigears are rotated at high speed and repeatedly fired away. It is dangerous if the gears don’t return.A minigear and big gear comprise its body. If the minigear it launches at a foe doesn’t return, it will die.By changing the direction in which it rotates, it communicates its feelings to others. When angry, it rotates faster.A minigear and big gear comprise its body.

If the minigear it launches at a foe doesn’t return, it will die.By changing the direction in which it rotates, it communicates its feelings to others. When angry, it rotates faster.A minigear and big gear comprise its body. If the minigear it launches at a foe doesn’t return, it will die.

This is a page on the Pokemon Klang, including its Learnset and where it can be found in Pokemon Sword and Shield. Read on for information on its evolutions, abilities, type advantages, and more.

599: Klink 601: Klinklang
600: Klang
  • Pokédex

Klang

Gear Pokémon

Abilities

Plus

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

Minus

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

Hidden Ability

Clear Body

Prevents stats from being lowered by other Pokémon.

Damage Taken

  • ½
  • 1
  • ½
  • 1
  • ½
  • 2
  • 2
  • ½
  • 1
  • ½
  • 2
  • ½
  • ½
  • 0
  • ½
  • ½
  • ½
  • 1

Pokédex Numbers

Klinklang
Introduced in
National
600
Original Unova
106
Updated Unova
131

Names

Japanese
ギギアル (gigiaru)
ギギアル
Korean
기기어르
Chinese
齒輪組
齿轮组
French
Clic
German
Kliklak
Spanish
Klang
Italian
Klang

Breeding

Gender
genderless
Egg groups
  • Mineral
Hatch counter
20
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
154
Effort points
  • 2 Defense
Capture rate
60
Base happiness
70
Growth rate
medium slow

Wild held items

nothing
nothing
nothing
BabyBasicStage 1Stage 2
Klink Klang Level up, starting at level 38 Klinklang Level up, starting at level 49
PctileMin IVsMax IVs
HP38.5293324
Attack54.5228259
Defense77.9258289
Special Attack54.3208239
Special Defense69.9238269
Speed29.7168199
Total47.0

Flavor Text

By changing the direction in which it rotates, it communicates its feelings to others. When angry, it rotates faster.

Spinning minigears are rotated at high speed and repeatedly fired away. It is dangerous if the gears don’t return.

A minigear and big gear comprise its body. If the minigear it launches at a foe doesn’t return, it will die.

By changing the direction in which it rotates, it communicates its feelings to others. When angry, it rotates faster.

A minigear and big gear comprise its body. If the minigear it launches at a foe doesn’t return, it will die.

By changing the direction in which it rotates, it communicates its feelings to others. When angry, it rotates faster.

A minigear and big gear comprise its body. If the minigear it launches at a foe doesn’t return, it will die.

Miscellany

Species
Gear Pokémon
Color
Gray
Cry
Download
Footprint
Shape
Polycephalic

Height

1'11.6'
0.6 m

Weight

112.4 lb
51.0 kg

Black 2
White 2

Steel moves get STAB, and have their type highlighted in green.

Physical moves better suit Klang's higher Attack, and have their class highlighted in green.

MoveTypeClassPPPowerAccPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vice Grip 30 55 100%

Inflicts regular damage with no additional effect.

Charge 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Thunder Shock 30 40 100%

Has a 10% chance to paralyze the target.

Gear Grind 15 50 85%

Hits twice in one turn.

6 6 6 6 6 Charge 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

11 11 11 11 11 Thunder Shock 30 40 100%

Has a 10% chance to paralyze the target.

16 16 16 16 16 Gear Grind 15 50 85%

Hits twice in one turn.

21 21 21 21 21 Bind 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

26 26 26 26 26 Charge Beam 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

31 31 31 31 31 Autotomize 15

Raises the user's Speed by two stages and halves the user's weight.

36 36 36 36 36 Mirror Shot 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

40 40 40 40 40 Screech 40 85%

Lowers the target's Defense by two stages.

44 44 44 44 44 Discharge 15 80 100%

Has a 30% chance to paralyze the target.

48 48 48 48 48 Metal Sound 40 85%

Lowers the target's Special Defense by two stages.

52 52 52 52 52 Shift Gear 10

Raises the user's Attack by one stage and its Speed by two stages.

56 56 56 56 56 Lock-On 5

Ensures that the user's next move will hit the target.

60 60 60 60 60 Zap Cannon 5 120 50%

Has a 100% chance to paralyze the target.

64 64 64 64 64 Hyper Beam 5 150 90%

User foregoes its next turn to recharge.

MoveTypeClassPPPowerAccPriEffect
Tutor: Can be taught at any time by an NPC.
Bind 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Gravity 5

Disables moves and immunities that involve flying or levitating for five turns.

Iron Defense 15

Raises the user's Defense by two stages.

Magic Coat 154

Reflects back the first effect move used on the user this turn.

Magnet Rise 10

User is immune to Ground moves and effects for five turns.

Vib Rule 34, if it exists there is porn of it.

Recycle 10

User recovers the item it last used up.

Shock Wave 20 60

Never misses.

Signal Beam 15 75 100%

Has a 10% chance to confuse the target.

Sleep Talk 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Uproar 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

MoveTypeClassPPPowerAccPriEffect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 06 06 Toxic 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 Hidden Power 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

15 15 15 15 15 Hyper Beam 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 Protect 104

Prevents any moves from hitting the user this turn.

21 21 21 21 21 Frustration 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 24 24 Thunderbolt 15 90 100%

Has a 10% chance to paralyze the target.

27 27 27 27 27 Return 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 Double Team 15

Raises the user's evasion by one stage.

37 37 37 37 37 Sandstorm 10

Changes the weather to a sandstorm for five turns.

42 42 42 42 42 Facade 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 44 44 Rest 10

User sleeps for two turns, completely healing itself.

48 48 48 48 48 Round 15 60 100%

Has double power if it's used more than once per turn.

57 57 57 57 57 Charge Beam 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

69 69 69 69 69 Rock Polish 20

Raises the user's Speed by two stages.

72 72 72 72 72 Volt Switch 20 70 100%

User must switch out after attacking.

73 73 73 73 73 Thunder Wave 20 90%

Paralyzes the target.

87 87 87 87 87 Swagger 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 Substitute 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 91 91 Flash Cannon 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

93 93 93 93 Wild Charge 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

94 Secret Power 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 94 Rock Smash 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 100 100 Confide 20

Lowers the target's Special Attack by one stage.

H6 Rock Smash 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.