Battle Realms Steam
This is the game that got me into RTS games, I hope one day it'll finally return. I'd even pay $60 again for it, it was that good. The PERFECT RTS in my opinion. I remember getting Warcraft 3 Reign of Chaos after this and playing it for a week then returning to Battle Realms. Same with Dawn Of War when I got into it.
Battle Realms I'd always return to, even to this day I still play it like once a month. My best friend and I will go center ring ffa with the ai and have so much fun. It is so good. If i was rich I'd definitely fund whatever it took to bring this game back. Oh my god, BR1 is a great part of my childhood.
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Battle Realms Game – Overview – Free Download – Specs – PC – Compressed – RIP – Screenshots – Torrent/uTorrent Type of game: Real-time strategy PC Release Date: November 7, 2001 Developer/Publishers: Liquid Entertainment, Crave Entertainment, Ubi Soft Battle Realms (837 MB) is an Real-time strategy video game. Developed and published by Liquid Entertainment, Crave.
I will never forget all the lan parties and the disussions among my friends which of the clans is the best.Also the story and soundtrack was great, I'd love to play a BR2. I don't even need perfect graphics. A bit more polygons and slightly better textures would be totally enough.Please, Eddy. Make this dream come true.
Just drop BR2 and you will see: All the fans will wake up from their passive stance and then my friend it will RAIN support.And this would be exactly THAT rts everyone is waiting for without even knowing it. This is what the gaming landscape needs right now. And don't forget, the gameplay of BR has potential for modern day E-Sports.Just DO IT! PLEASE!HOPE DIES LAST MY FRIENDS!For the dragon clan! What about BR?BR is the work that I am most in love with. It has deep connections to my childhood, adolescence, and to what I think RTS’s should be.
It is closer to me than anything else I’ve created. I am looking for ways to get the original on Steam and to find the $5MM that I need to do a great remake. I have sooooo many pages of notes on the universe, on improvements to BR1, on what BR2 and 3 should be.
There is so much thought behind everything BR that I think I will always love and cherish that universe.I have no idea where that money will come from. Now idea if it will ever happen. But I love the Battle Realms universe and will never give up trying to make the RTS that machines of today can now, finally, support and the game that you all deserve to be able to play. Eddy Del Castillo. 2016 and 2017 were the consulting years.
I made good money and took some great trips to India as a result. I tried over and over again to get something started but nothing worked out and the lingering division of ownership between myself and my former partner made me not want to work too hard on it.In 2018, I got around to making Liquid’s closing official, and transferred ownership of all Liquid’s IP to myself personally. I gave my former partner half a year to claim her piece but she never did, so now all of Liquid’s properties, including Battle Realms, are wholly and soley owned by me, Ed Del Castillo.So now, what am I doing? I’m starting a new company that will umbrella all of those properties in addition to my consulting work and other creative endeavors. I’m thinking it will be a non-profit. In the end, despite all the pain, I look back on most of it fondly. During that time I also met my wife, had my two kids, gave many many, untrained employees their break into the industry, taught artists about art and designers about design, and made a few really great titles that I’m super proud of.It taught me more than any school and I learned my most valuable lesson if it’s not working with someone you brought on, no matter at what level, get rid of them right away.
Each day you delay only makes the problem worse. I was a teacher/fixer when I started Liquid and had a real hard time letting go of problem children - always trying to get them to see things differently and trying to work with them to make them better. It was my biggest mistake. One that I will make much less from now on.2015 was a much needed sabbatical. Took the year - reconnected with family - got back to basics. In 2014, Liquid came to a slow stop. We took really good care of everyone and did our best to make sure that everyone got a job and most never even missed a paycheck.
Then, we closed physical operations. We hoped to find funding for new work but that didn’t pan out. Unending tension between myself and the remaining partner made working very difficult and moving on the much easier path.It had been a tough road. Endless fights with partners. Endless attempts to get mediocre employees to care enough to do their work right.
High Quality comes at a cost, and along the way I lost my best friend, and brought on partners who I thought would help but instead leaked company value day after day. It was exhausting and worthy of a book of movie. Problem was, that despite all our market research prior to the Kickstarter, very few people backed it. In fact, 80% of the funding that made it on to Kickstarter was from my personal friends and family.
Even many of the fans that had promised to back it didn’t do so. So I let the Kickstarter fade. If the fans didn’t want it, I wasn’t going to ask my friends and family to take that kind of risk with their money.So, there we were. Dead in the water. In a bout of incredible foolishness or arrogance, I genuinely believed that the fans would trust me, the creator of the universe, to create something truly fun and engaging for them; and that off the back for the BR card game, we would build the next great BR RTS. Instead all we got was “it’s not an RTS. So I’m not interested.” It’s a fair point, but it’s like telling Spielberg or Jackson that they could only work on one genre of movie.